View Menu

<< Click to Display Table of Contents >>

Navigation:  Multi-CAD General Information > Layout > Tabs > Display Tab >

View Menu

The View Menu allows access to most of the view options in 3DCS. Some of the View menu options are described below.

 

Coordinate System

Visualization in 3DCS is based on a 3-dimensional rectangular or Cartesian coordinate system.  In a 3-d Cartesian coordinate system, three coordinate axes are defined at 90 degrees to each other and intersect at a central location called the origin of the coordinate system.  Each pair of coordinate axes determines a coordinate plane (i.e. xy-plane, xz-plane, and yz-plane).  Cartesian coordinate systems can be either right-handed or left-handed.  When a right-handed system is used, the +z-axis is defined by the direction a person's thumb is pointing when the fingers of a person's right hand are cupped so that they curve from the +x-axis to the +y-axis.  A left-handed system is similar except that the left-hand is used.  The default Cartesian coordinate system used by 3DCS visualization is right-handed, but it can be changed to left-handed without affecting analysis results, it is purely a visualization control.

 

Procedure:

Activate the Graphics Window.

Click on View arrowDCS Coordinate System

Select Coordsys_right_24 Right-Handed (default) or Coordsys_left_24 Left-Handed

 

back_plane_culling Backplane Culling

This function allows for shadowing of the part on a backplane in the graphics window.

 

Procedure:

Activate the Graph Window.

Click on View arrowDCS Backplane Culling.

 

Cross Section

The Cross Section function shows the user the cross section of the model. The cross section can be cut normal to grid, along X, Y, or Z direction.

 

Procedure:

Activate the Graph Window.

Click on View arrowDCS Cross Section arrowDCS CrossSectionX-icon X (or CrossSectionY-icon Y, or CrossSectionZ-icon Z).

Notes:

More than one section plane can be active at a time. The planes can be dragged along the selected direction axis, and rotated around the other two axes.

The section will stay activated until View arrowDCS Cross Section is clicked again.

 

 

Custom Cross Section

This application allows repositioning the section plane and also reorienting the plane.

Position - the user can edit the X, Y, Z  values to translate the section plane.

Cut Plane Axis - sets the plane direction (the direction perpendicular to the section plane).

Side Axis - is used to find the orientation for the plane. To get the third axis use this cross-product: [Side-Axis] X [Cut Plane Axis].

 

CustomCrossSection

 

Section_Plane_showhide_24 Show Cross Section Plane

This function shows/hides a section plane in the Graph window.  The cross section of the solid parts and the deviated mesh are shown. The plane(s) may be translated and rotated in the Graph window.  Manipulating the other options available in the Graphic Properties toolbar will affect the cross section view. New in 6.3.2.

Procedure:

Activate the Graph Window.

Click on View arrowDCS Cross Section arrowDCS Section_Plane_showhide_24 Show Cross Section Plane, or go to Graphic Properties toolbar and select Section_Plane_showhide_24 Show Cross Section Plane.

 

sec_manipulator_show_hide Cross Sections Manipulator

This function shows/hides the manipulator for all cross section planes in the Graph window.  

Procedure:

Activate the Graph Window.

Click on View arrowDCS Cross Section arrowDCS sec_manipulator_show_hide Cross Section Manipulator, or go to Graphic Properties toolbar and select sec_manipulator_show_hide Cross Section Manipulator.

Reset X (or Y, or Z)

The reset function will allow the X, Y, or Z cross sections to revert to its default positions.

 

query_model Query Coordinates

The Query coordinates function shows the coordinates of a point by clicking in the Graph window.

Procedure:

Activate the Graph Window.

Click on View arrowDCS Query Coordinates

Click in the Graph window

 

 

 

 

test_performance Test Performance - Rotates the object 360 degrees and shows model information such as number of frames per second, allocated memory, and used memory.

 

TestPerformance