Graphical Analysis Menu

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Graphical Analysis Menu

Next, we will look at several functions of the Animation toolbar. This toolbar contains the functions for visualizing the assembly process and deviations of the model. The Animation toolbar contains the following icons:

 

DVM_Tutorial_graphical icon

DVM_Tutorial_graphical icon creo

 

Verify the mesh is displayed on the parts. The global display of the mesh is controlled by DVTI_dcsShowMesh Show Mesh. If the icon is blue, the global display of the mesh is on. If the icon is grey, the global display of the mesh is off.

 

If the mesh is off, click on DVTI_dcsShowMesh Show Mesh to turn the mesh on.

Click on the DVTI_dcsDeviate Deviate button to show the variation of the tolerances.

 

The surfaces with tolerances in all parts except Stick and Link will start deviating. Stick and Link do not have tolerance at this point so no deviation will be seen. This represents the random variation for multiple parts according to the active tolerances. If the surface mesh is deviating too fast, increase the Delay to slow it down. You can also 3DX 7401 Deviation Pause Button Pause and 3DX 7401 Deviation Play Button Play the deviations.

 

Click [Close] in the Deviate dialog to stop the deviation.

Click DVTI_dcsNominalBuild Nominal Build.

 

DVTI_dcsNominalBuild Nominal Build applies all active Moves in the model to locate parts in their built position using nominal part geometry. Notice that the DVTI_dcsVisuMode Creation Mode icon changes to the DVTIP_dcsVisuMode Animation Mode icon automatically after selecting DVTI_dcsNominalBuild Nominal Build. DVTI_dcsVisuMode Creation Mode is used when creating or modifying Moves, Tolerances, Measures in the model. DVTIP_dcsVisuMode Animation Mode is used to visualize the build process or variation in the model.

 

Click DVTI_dcsDeviate Deviate.

 

With the parts in the built position, DVTI_dcsDeviate Deviate will show how the variation of the parts stack up through the moves to affect the final position of the assembled parts. Each run is a new combination of parts with unique geometry due to variation from the Tolerances.

 

Click [Close] in the Deviate dialog.

Click DVTI_dcsSeparate_SP Separate to return the parts to their position from before the Moves were applied. In 3DCS, you must DVTI_dcsSeparate_SP Separate before you can save.

Click animate Animate. This opens the Animation dialog.

 

animation for v6

 

animate Animate is used to show the build process step-by-step.

 

Click on Forward One Assembly Forward One Assembly to animate the first Move.

Click on Forward One Assembly Forward One Assembly again to animate the second Move.

Click [OK][Close] to close the Animate dialog.