Motion Move

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Motion Move

6. Motion Move

6.1. Motion moves allow the model to simulate a single free DoF in an assembly. For example, the opening and closing of a four-bar linkage.

6.2. Place Motion moves immediately after the move controlling the axis of rotation/translation.

6.3. Motion moves should use the same features as the move controlling the axis.

6.4. A single part in the Move parts list will move the part relative to the global coordinate system.

6.4.1. Two parts in the Move parts list will move the first part relative to the second part. The two parts can then be moved as a rigid sub-asm.

6.5. Please note the Motion move is not iterative. That is, it does not rotate the part 10° from the initial position, then 10° from this position, and so on. Instead, in the first build it rotates the part 10° from the initial position, and then in the second build it rotates the part 20° from the initial position, and so on. This can affect how logic (section 9.3) is added to the model.

6.6. When running a regular simulation, all the active Motion moves in a model are moved to their first step (except during Nominal Build.)

6.7. When running a Kinematic Simulation, only one Motion move is active (any other active Motion moves are treated as inactive.)