Transform

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Transform

The purpose of the Transform_icon Transform move is to allow parts or features/points to be translated or rotated by a specific amount. This amount can be a specified as a constant value, a random value, or a calculated value from a measurement.

 

 

Users will need to DVTI_dcsNominalBuild Nominal Build and then to DVTI_dcsDeviate Deviate to see the results graphically.

 

There are two ways in which the Transform move can be applied:

1.To the entire Parts: Translate or Rotate by Measure, by Value, or by Random Value.

2.To individual Points: Translate or Rotate by Measure, or by Value.

 

Transform

 

To create the move use the following features:

 

Features Tab

1. Mode

a)Rotate - rotates parts or points around an axis by the set value.

i.Center - sets the selected point or feature as the center of rotation. If using a Feature, one target cylindrical feature is required for rotating an axis.

b)Translate - translates parts along a vector by the current set value.

 

2.What is transformed - activate one radio button or the other:

a)Parts - entire parts are translated or rotated.

b)Points - individual points are translated or rotated while the parent part remains unaffected.

 

Useful features:

Switch To - to reorder the selected parts/points

Delete - to remove parts/points from the list

 

3.Input used to set the amount of translation or rotation for the entire part or for individual point(s):

a)Measurement - the current value of the selected measure.

b)Value - a specified, constant value.

c)Random Value - a variable range instead of a constant number. The user can select a distribution type and add an offset if needed.

 

Random_value

 

4.Directions - to set the direction for translation or the axis of rotation. Each point can have its own direction (using the Multiple Directions check-box). Parts can use only one common direction. Direction options are: Type In, Two Pt, Normal, PickPtDir, and Auto.

 

Logic Tab

Will display the Measurement used to execute the move (under the Iterative Logic) and allow adding the Conditional Logic for the move to be executed.

 

Transform_Logic