Graphic Properties

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Graphic Properties

View menu allows the user to displays the geometry in various display modes. Most of these options are also available in the Graphic Properties toolbar.

 

ToolbarGraphicProperties

 

1. Shading Level

Shadedwolineicon Shaded

This option shades the part with the edge lines hidden.  Since they are hidden, the edge lines are unselectable.

ShadedwLinesicon Shaded with Edges

This option shows both the shaded part and the part's edges (wireframe.)

ShadedWithMesh-icon Shaded with Mesh

Shaded with Mesh is simply regular shaded mode with the underlying display mesh shown on top of it.

Wireframeicon Wireframe

This option shows only the part's edges (wireframe) without any shading.

hiddenlineicon Hidden Line

This option hides both the tessellation lines and the wireframe hidden by part shading.  No shading is actually shown.  New in 6.3.0.

hiddenlinewithmeshicon Hidden Line with Mesh

Hidden Line with Mesh is the regular Hidden Line display with the underlying display mesh shown on top of it.

wireframemeshicon Mesh

This option displays the part with the facets or tessellation shown.  

pointsicon Points Only

This option only displays the DCS points, Feature points, and CAD points of the part.

 

2. Shading Algorithm

Also referred to as smooth shading, this rendering option causes faceted objects such as shells, meshes and NURBS surfaces to be displayed as if they were smooth, curved surfaces. Lighting interpolation only applies if there are one or more lights in the scene. If lighting interpolation is off, then 'flat shading' will be performed, which causes each facet to have a single uniform color. There are three types of lighting interpolation: gouraud, phong and gooch.

ShadingGouraud_icon Gouraud

The gouraud shading algorithm computes the light at each vertex, and then interpolates that value across the face. It is also the default method used to draw shell/mesh/surface faces if a light is present in the scene. Gouraud shading is almost always accelerated by underlying 3D hardware. It has some shortcomings, where specular highlights may not be rendered accurately, and 'phantom' triangle artifacts can appear, where the underlying triangulation of the model can sometimes be noticed.

ShadingPhong_icon Phong

The phong shading algorithm computes the light on a per-pixel basis. This results in more accurate display of curved surfaces, and enhances the display of specular highlights.

 

ShadingOptions

 

Gooch_24 Gooch

Gooch rendering is a non-photorealistic shading model that has become popular in recent years because it draws from some of the techniques used in technical illustration.

In addition to taking colors from physics-based lighting equations, gooch rendering also blends them with a color scheme that uses artist's techniques. Highly lit surfaces are assigned a "warm" color, whereas areas with facing away from the light are given a "cool" color. The total effect is that lighting becomes a color shift in addition to the usual light to dark transition.

 

3. Transparency

Opaque_Icon Set Opaque View

This option shows any shading or mesh as opaque.  New in 6.3.0.

Translucent Set Translucent View

This option shows any shading or mesh as translucent.  New in 6.2.0.

Transparent_Icon Set Transparent View

This option shows any shading or mesh as transparent.  Added for use with Cross Section view.  New in 6.3.0.

 

4. Effect

Effect_none_24None - no effect will be applied.

Effect_fancy_24Fancy - This option allows a quick activation of Ambient Occlusion, Fast Silhouette Edges, and Bloom.

Effect_ambient_occlusion_24Ambient Occlusion - If checked, shading is applied when nearby objects or occluders would prevent some portion of ambient light from reaching a surface.

Effect_fast_silhouette_24Fast Silhouette Edges - If checked, enables the drawing of fast silhouettes where the difference between z-buffer values of neighboring pixels is greater than a certain threshold.

Effect_bloom_24Bloom - When enabled, the bright objects will begin to "bleed" into darker ones, simulating the imperfect focus inevitable with the human eye or any other type of lens.

Effect_reflection_plane_24Reflection Plane - If checked, reflections against the floor are rendered.

Effect_simple_shadows_24Simple Shadows - If checked, shadows that are cast on the floor will be rendered. This is a limited functionality and shadow maps are recommended. Simple shadowing is sometimes referred to as fake shadowing, i.e. it does not rely on interpolation. Rather the shadow effect is achieved through use of texture maps.

Effect_Shadow_maps_24Shadow Maps - If checked, shadows that are cast on faces are rendered.

 

 

5. View Type

PerspectiveIcon Perspective View

In a perspective view, grid lines converge to a vanishing point. This provides the illusion of depth in the viewport. Perspective projection makes objects farther away look smaller.

ParallelIcon Parallel View

Parallel views are also called orthogonal views in some systems. In a parallel view, all the grid lines are parallel to each other, and identical objects look the same size, regardless of where they are in the view.

 

 

6. Points Display

PointShowIcon Show Points

This function shows or hides all Coordinate and Feature points in the model.

 

7. Mesh Display

EntityShowicon Show Entities and Analysis Mesh

This function shows or hides the model's DCS created entities such as circles, lines, and features.  New in 6.3.0, this function also shows or hides deviated mesh (Analysis mesh).

 

nominalmeshicon Hide Solid Mesh for Analysis Mesh

This function hides or shows the nominal solid surface mesh (Nominal mesh) when deviating or sweeping the Analysis mesh.

 

8. Show/Hide Preselection Mesh

highlight_feat Show/Hide Preselection Mesh

This function shows or hides the mesh when mousing over a part. Will also highlight features of that part.

 

Note: Users can experience some confusion using this function with other hide/show functions together. The following table shows how one hide/show or activate/deactivate function may affect another and the results for every scenario. The results shown in red and green correspond to the point or feature being shown or hidden (Example: If Show Entities and Analysis Mesh is off and Show/Hide DCS Points is on then the points will be hidden). The gray areas are not applicable for the functions in use.

 

show_hide_table

 

9. GD&T Display

showhide_DVTgdtlistCmd_24 Show / Hide GD&T

This function shows or hides any GD&T callouts created in the model.  New in 6.3.0.

move_gdt Move GD&T

This option allows any GD&T callouts created in the model to be moved. Only the callout is moved, the link to the feature remains unchanged.  New in 6.3.0.

Note: The showhide_DVTgdtlistCmd_24 Show/Hide GD&T and move_gdt Move GD&T options are also available in the GD&T Control dialog, opened from the Graph window by pressing <Ctrl><Alt><Shift>G.

Here the GD&T callouts can be turned on, using the Show GD&T button, and reposition around the part, using the Move GD&T button.

 

GDTControl

 

10. Sections

CrossSectionX-icon, CrossSectionY-icon, CrossSectionZ-icon View Cross Section

The Cross Section function shows the user the cross section of the model. The cross section can be cut normal to grid, along X, Y, or Z direction.

Custom Cross Section

This function allows the user to define a customized section plane in the Graph window.

Section_Plane_showhide_24 Show Cross Section Plane

This function shows/hides a section plane in the Graph window.

sec_manipulator_show_hide Cross Sections Manipulator

This function shows/hides the manipulator for all cross section planes in the Graph window.

 

 

11. Color Map

colormapshading Color Map Shading

This function activates color mapping on parts in the graph window.

colormaplines Color Map Lines

This function activates color map lines that represent statistical data for active measurements.

colormapdialog Color Map Dialog

This function allows user to configure settings for color mapping feature.