Torque

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Torque

The purpose of DVTI_TorqueMoveTorque is to rotate part at the selected point(s) about an axis by the set amount. The part must be constrained, therefore a clamping, joining, or LockDOF move will be applied to the part before applying Torque. Torque can only be applied to 6 Degree of Freedom mesh files where the deformation can be controlled by the stiffness matrix. This is not possible for a solid mesh so only shell meshes can be used for torque. Once torque is added to the model and Nominal Build is executed, the nominal locations of the points in the model will see the effects of applied torque force.

 

 

This move requires a mesh file and stiffness matrix loaded for the object part.

 

Process

SelectDVTI_TorqueMoveTorque and choose the part or assembly for the move to be created in the tree. This move must be at a product level, at least one level above the part.

Add or Remove points using the plus FEA_inital_plus and minus FEA_inital_minus buttons.

Check "Same direction based on the first object" if all points have the same direction.

Use the [Features] button to display the points on the screen and verify if their location and direction are correct.

 

TorqueMove

 

 

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