<< Click to Display Table of Contents >> Navigation: FEA Compliant Modeler > Loads > Torque |
The purpose of Torque is to rotate part at the selected point(s) about an axis by the set amount. The part must be constrained, therefore a clamping, joining, or LockDOF move will be applied to the part before applying Torque. Torque can only be applied to 6 Degree of Freedom mesh files where the deformation can be controlled by the stiffness matrix. This is not possible for a solid mesh so only shell meshes can be used for torque. Once torque is added to the model and Nominal Build is executed, the nominal locations of the points in the model will see the effects of applied torque force.
|
•SelectTorque and choose the part or assembly for the move to be created in the tree. This move must be at a product level, at least one level above the part.
•Add or Remove points using the plus and minus buttons.
•Check "Same direction based on the first object" if all points have the same direction.
•Use the [Features] button to display the points on the screen and verify if their location and direction are correct.
•Name: The move name must be unique to the model. •Description: This is an optional explanation of what the move does. •Help: The Help button is context sensitive; it will open the Help Manual at required topic page. •Smoothing: Activates RSM Smoothing for the move. •Object Features: These are the points where the torque will be applied. The number of points can be from 1 to n. •Amount: This is the torque value applied to each point in [N*m]. •Dir. Type: Allows to change the vector direction for the each point, similar to the direction options available in the other MTMs: Type In, Two Pt, Normal, AssocDir (picks up the associated direction of the Target point), and TwoPtDir.
|
---|