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An Angularity GD&T is used to vary the orientation of a planar or axial feature (such as a hole or pin). Note that even though in ASME or ISO an Angularity GD&T is implicitly also controlling form, in 3DCS it is only controlling orientation (form remains perfect). For this reason, it may be necessary to add refinements to the GD&T that are not on the drawing.
1.In the GD&Ts dialog, select Angularity in the drop-down list and select [Add GD&T]. This will open up the GD&T dialog.
2.Underneath the Features list, select [Add].
3.Select the feature(s) whose orientation should be varied by this GD&T.
4.Click [OK][Close] in the Pick FeatureSelect dialog
At this point the GD&T dialog will pop back up. Notice that the features selected are now in the Features list in the top half of the dialog.
5.Select the zone type from the zone type drop down (linear zone, or diametrical zone).
6.Enter the range in the text entry field.
7.Select the material modifier from the Material Modifier drop-down (blank for RFS, for MMC, or for LMC).
8.Select a DRF or From Nominal from the Datum Reference Frame drop-down. See Datum Reference Frames for more information about creating and using DRFs.
9.Select [OK] to exit the dialog and the save the GD&T.
When applying a Angularity GD&T to a planar surface, a linear zone must be used as the zone shape. As mentioned above, the Angularity GD&T will vary the orientation of the feature selected. The way 3DCS varies orientation on a planar surface is to orient the face about the Feature Locator Point (an average location for all mesh nodes on a surface) such that there is no location variation at the Feature Locator Point and maximum location variation at the corners/points furthest away from the Feature Locator Point. For simple surfaces the Feature Locator Point should be close to the middle of the feature but if the surface is a complex shape it may not be. To find where the Feature Locator Point is, highlight a feature and an arrow should appear coming from the surface at the location of the Feature Locator Point.
A sample feature with how a Angularity GD&T would commonly deviate it is shown below.
Note: While only a few deviated locations are shown below, the actual variations will use the entire specified zone.
An isometric view of a planar surface with a Angularity GD&T.
A side view of the same planar surface with a Angularity GD&T.
A planar surface or axial feature (such as a hole or pin) will work with a Angularity GD&T. Note: for axial features a direction is required in the Options tab. See GD&T Custom Direction for more information.
A curved surface or spherical feature will not work with a Angularity GD&T.
When applying a Angularity GD&T to an axial feature, a diametrical zone can be used as the zone shape. As mentioned above, the Angularity GD&T will vary the orientation of the feature selected. The way 3DCS varies orientation on an axial feature is to orient the feature about the Feature Locator Point (located axially central, at v = 0.5 on the feature) such that there is no location variation at the Feature Locator Point and maximum location variation at the ends of the pin or hole.
A sample feature with how a Angularity GD&T would commonly deviate it is shown below.
An isometric view of a pin with a Angularity GD&T.
A side view of the same pin with a Angularity GD&T.
Note: The default distribution setting for a Angularity GD&T with a diametrical zone is Right Skew. Because of how 3DCS internally handles 2D distributions, a Right Skew distribution will yield a Normal distribution if measured in any direction perpendicular to the axis of the varying feature. It is not recommended that the distribution is changed from Right Skew.
Applying Maximum Material Condition (MMC) or Least Material Condition (LMC) for Bonus:
Material Modifiers are allowed for a Angularity GD&T for a feature that also has a Size GD&T. 3DCS will give an error if for MMC, or for LMC are present in the Material Modifiers drop-down for a feature that does not also have size variation. For more information on Bonus Tolerance see Bonus Tolerance.
Angularity as a Refinement:
It is common for Angularity to be a refinement of a location GD&T such as Surface Profile or Position such as what is seen in the image below. If this is the case then 3DCS by default uses an RSS methodology to take the refinement into account without exceeding the limits of the location boundary. Settings for this can be changed depending on GD&T deviation method or Distribution input. See RSS Method for more information. An example callout for this is shown below.
Examples of callouts where Angularity is a refinement of a Surface Profile GD&T and Position GD&T.
Adding a Projected Tolerance Zone:
On the drawing there may be a Projected Tolerance Zone that is associated with the Angularity GD&T like the one shown on the note below. If this is the case then the user can set the Projected Tolerance Zone length in the Projected Tolerance Zone field of the Options tab. By default the Projected Tolerance Zone is 0 which means it is off. The default direction of the Projected Tolerance Zone is based on the feature direction assigned by 3DCS to the hole selected. This direction is often an arbitrary direction, so if the Projected Tolerance Zone should be applied in the opposite direction of the 3DCS assigned direction, the user can simply activate the Switch Project Direction checkbox to flip the direction used for the Projected Tolerance Zone.
This is an example of a callout that has a Projected Tolerance Zone. In this case, the zone is of length 50 so that is what would be entered into the Options tab.
This is where a Projected Tolerance Zone can be added to the Options tab of the GD&T dialog.